“They’re focused on the intense emotions of that moment and dealing with it. “When people are caught up in a global tragedy they’re not paying attention to the news,” observes DeMarle. According to DeMarle, Jensen’s broadcast was just one of many, and whatever ending signal he chose was only as useful or meaningful as the public made it. The signal Jensen sounds out at the end of Human Revolution was supposed to be world-changing - but when you’re up against the globe-spanning Illuminati, you can expect that they’ll do everything they can to muddy your message. But what makes Mankind Divided interesting, and what some players may take issue with, is that all four possible endings of Human Revolution are canon going into the sequel. Critical path experiences will be completely different based on your choices, and the ending you receive will be generated from your actions throughout the game - no “ending vending machine” will pop up at the last minute. So I think part of it, too, is that we were learning along the way.”ĭeMarle promises that things will be different for Mankind Divided, and that the lesson has been taken to heart. ![]() Then we had to go back in and start building more and changing it. “But it was only after we had a first draft, we were like ‘Wait, where are the choices for the player?’. This was the first time anybody outside of Warren Spector had been entrusted with the Deus Ex license, and DeMarle and team were extremely conscious of doing justice to what she describes as “a series about choice and consequence”. So we didn’t plan that, but it did end up happening like that.” “But we ended up running out of production time, so it ended up having to get simplified and streamlined into that. “We actually didn’t plan to go with that,” says DeMarle to us in the crowded halls of PAX Australia “Originally we had a plan for the ending of the game where it wasn’t just standing in front of a board and picking one of four - you had to go and do things to make the ending that you want happen, within the level itself.” Heading into Mankind Divided in 2016, Eidos Montreal’s narrative lead Mary DeMarle looks back and admits that things could have been better. But the ending of the game was an equally out-of-place decision, leaving the player wrong-footed just as everything is supposed to be coming to a world-changing conclusion. You can barely mention the game without somebody bringing them up as a point of contention. Instead you get a console with four buttons to push, and all your actions since the start of the game are essentially meaningless - lost in time, like tears in the rain.Įvery man and his robot dog have had a go at Human Revolution for the boss battles. ![]() After the blood, sweat and bullets, and endless hours of making decisions, it’s time to face the consequences… or not. Adam Jensen has fought his way to the top of the Panchaea installation in the Arctic Circle, dispatched Hugh Darrow, and taken control of the global broadcasting signal. But we ended up running out of production time." "Originally we had a plan for the ending of Human Revolution where it wasn’t just standing in front of a board and picking one of four. Warning: contains spoilers for Human Revolution. Deus Ex: Mankind Divided won't have a "ending vending machine".
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